What the World Came to be

"Your First Job since waking up should be to try and reestablish natural life in the world."

What the World Came to be is the first quest line and introduction to the Regrowth modpack. The questline guides the player through the first couple of days of the modpack and some of the unique twists on survival, as well as introducing the main theme of the pack of cultivating and growing new plant life. It has 25 visible quests, one hidden quest (Spelunking Fanatic), and two invisible reputation quests.

If you are looking for 100% completion and haven't yet reached the milestone, make sure to double check your reputation, and make sure you have completed Spelunking Fanatic. If you haven't been accepting quest rewards which give you Arcanist or Mechanist reputation, you may not have reached the hidden milestones of Arcanist 30 and Mechanist 10, which unlock quests in other trees.

Quests

 * Let's Try Punching Things
 * Such a Tool
 * Patterned Response
 * Earthly Possessions
 * Grass-ping at Straws
 * Flowering
 * Buckets of Stuff
 * Not Farmville 3
 * Feeling Seedy
 * Growing Knowledge
 * Mutation
 * You Sap
 * Flower Power
 * A Sound Solution
 * Sunshine and Lollipops
 * What a Wanderful World
 * Spreading the Love
 * Soiled Plans
 * Specialty Soil
 * It's Essential
 * Natural Nuances
 * Grow Dammit
 * Green Thumb
 * Pottering About
 * Ender-ference
 * Spelunking Fanatic